Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Charging at an enemy with only a shield is dangerous business and though charges are sometimes necessary, chargers expand their weaponry with a standard axe, allowing them a safer way to fight.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | Dwarvish Rusher |
---|---|
Advances to: | Dwarvish Linebreaker |
Cost: | 29 |
HP: | 47 |
Movement: | 6 |
XP: | 85 |
Level: | 2 |
Alignment: | neutral |
ID | TR Dwarvish Charger |
Abilities: | steadfast |
shield impact | 10 - 2 melee | charge | |
axe blade | 8 - 3 melee |
Resistances: | |
---|---|
blade | 100% |
pierce | 100% |
impact | 100% |
fire | 100% |
cold | 100% |
arcane | 100% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | - | 100% |
Cave Wall | - | 100% |
Chasm | - | 100% |
Deep Water | - | 100% |
Forest | - | 100% |
Grassland | - | 100% |
Hills | - | 100% |
Mountains | - | 100% |
Mushroom Grove | - | 100% |
Sand | - | 100% |
Shallow Water | 2 | 100% |
Snow | - | 100% |
Swamp | 2 | 100% |
Village | - | 100% |